Sandpiper is a casual single-screen game that Viktória Papp and I did as part during the 2017 Global Game Jam. Find as many clams in as short time as possible, without touching water. Download the game for Windows, OSX or play in your browser.
Take Your Dino to Work Day
Take Your Dino to Work Day is a small half-finished game that Viktória Papp and I did as part of Indie Speed Run 3. The randomly chosen theme and element were recycling and stegosaurus. Goal is to collect trash and put in trash bins. Unfortunately, your pet stegosaurus is a bit in the way and might stomp the trash or knock over the bins. Collision doesn't work, so it is not possible to properly play or finish a level. You can start the game and run around.
Fartgupp is a small, partially procedural quiz game that I and Viktória Papp made for the Secret Arcade game jam. Secret Arcade is a virtual arcade inside the game else Heart.Break(). The goal of the game jam was to create mini games that could be played inside the arcade. The source code only runs inside the arcade, to play it you can download a Mac or Windows build and click the arcade machine.
OBVIO is a local multiplayer breakout game made during the 2015 Nordic Game Jam. OBVIO is a Unity game that you can play on itch.io. The source code is available on github. The game was made by Viktória Papp, Daniel Jallov, Kristian Hjaltason, Christian Sunesen, Jan Skambraks, Steffen Christophersen and me.
Sand Grains is an HTML5 game made during the 2015 Global Game Jam. Sand Grains is a point 'n click adventure game you can play directly in your browser, preferably in Chrome. All graphics are SVGs designed by Viktória Papp. Sounds were composed by Björn Söderqvist. Code and story was written by Björn and me. The source code is available on github.
Spy Fly is a 2014 Nordic Game Jam game. The theme of the game jam was privacy and our team's approach to this was to make a game where the goal is to find and destroy embarrassing secrets. You can play the game directly in your browser, or you can download a build from our game jam entry page. I, John Larsen, Kristijan Trajkovski, Martin Pupkov and Jeppe Kjærsgaard Nielsen developed Spy Fly.
Legendary Journey is a roguelike that Stefan Lidén, Kristian Marquardsen and I developed during a weekend game jam in May 2013. If you're using a modern desktop browser like Chrome, Safari or Firefox, you can play the game directly in your browser. If you're using chrome, you can also install the game as a web app from the chrome web store.
Game Land is a collection of mini games for iPad. The mini games are based on classic carnival attractions and games. Irene Schwarz Poulsen and I started working on Game Land in the beginning of 2013. To get an idea of what the app will become, look at a pinterest board we are using for inspiration and an early development version of the app.
Early 2012, I decided to arrange my first game jam. Developers Stefan Lidén and Kristian Marquardsen, board game designer Harald Enoksson and I spent a weekend remaking one of Harald's board game prototypes as a web app. We didn't finish the game, but you can watch a timelapse we recorded over the weekend. Harald continued to develop the original prototype, and released the finished board game as Trans-Siberian.
In the end of 2011, Kristian Marquardsen and I decided to make our first web app. We released the finished game on February 1, 2012. If you're using a modern desktop browser like Chrome, Safari or Firefox, you can play the game directly in your browser. The game runs best on Chrome on Windows. If you're using chrome, you can also install the game as a web app from the chrome web store. The source code is available on github.